

Instead, ED-E's recorded messages serve as the opening to the add-on's story. Unlike the rest of the add-ons, Lonesome Road does not feature an opening narration.
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It is cracked open and matches the setting of the divide.


Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. No Sneak penalty for using Pip-Boy light. Sleeping outside gives Well Rested benefit. +25% sneaking speed when wearing light or no armor. Sleep removes all Rads (Hardcore: only -100 Rads).ĭamaged books become blank magazines can copy existing magazines into blank magazines. To change it, please edit the transcluded page. This section is transcluded from Fallout: New Vegas perks. your past.įind all of the RALPHIE the Robot posters in the Divide.ĭared to venture into the Courier's Mile. Uncovered all 6 references to the past of Courier 6. Launched the nuclear missile from the Ashton silo.įind all of ED-E's upgrades in the Divide.Īcquired all upgrades for the Divide's signature weapon.ĭetonated all of the warheads in the Divide.ĭiscovered all the locations in the Divide. This section is transcluded from Fallout: New Vegas challenges. The first quest in this expansion begins with The Reunion. The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned. This is the fabled location of the battle between the Courier and Ulysses. In his transmission, Ulysses promises the answer as to why, but only if the Courier takes one last job a job that leads them into the great depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms.
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Lonesome Road brings the Courier's story full circle when you are contacted by the original "Courier Six," a man by the name of Ulysses, a former frumentarius of Caesar who refused to deliver the platinum chip at the start of the main storyline in Fallout: New Vegas.
